Find the choke points
Bends and crossings are worth more than open straight sections, because a tower next to them keeps firing while enemies pass through. Leave a few open spots so you are not forced into the same layout every wave.
CLASH · PATH-BASED TOWER DEFENSE
Drop towers along a winding road, stop every incoming pack before it reaches your gate, and keep upgrading long after the first wave lands.
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GAME OVERVIEW
Tower Defense Clash is a compact route-based defense game. Enemies follow a fixed path across the map, and your job is to place towers beside that path so nothing gets through. The whole game turns on spacing: towers far apart miss the bends, and towers stacked in one corner leave the rest of the lane undefended.
Every kill pays out in cash, and cash is the only thing that matters between waves. You can drop new towers, raise the damage of an existing one, or speed up its reload time. A mixed setup usually outperforms a single tower type, because different enemies react very differently to slow, splash, and rapid single-target damage.
The pressure climbs quickly once tougher enemies appear. Watch which group gets furthest along the road and treat that point on the map as the spot that needs another upgrade first. The embedded build here is a single-player browser version, so you can focus on map planning and wave timing.
HOW TO PLAY
Bends and crossings are worth more than open straight sections, because a tower next to them keeps firing while enemies pass through. Leave a few open spots so you are not forced into the same layout every wave.
Different towers handle different enemies. Pair fast single-target damage with slow heavy hitters so a tough group cannot simply walk through your line.
Cash you do not spend is cash wasted. Buy the upgrade on the tower that enemies are getting past, then start the next round before the pressure ramps up again.
Cash you do not spend is cash wasted. Buy the upgrade on the tower that enemies are getting past, then start the next round before the pressure ramps up again.
FAQ
Enemies pay out as they are destroyed. The longer a tower survives, the more it earns for you.
Most maps reward a spread of towers that cover different stretches of the road. A single very strong tower usually cannot cover a long enough path on its own.
This page embeds a single-player browser build. Content may differ from other releases of the same game.
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The original tower-defense game is listed on CrazyGames.