Keep merging near your wall
Drag two matching creatures together wherever you have space. Merging at the front line saves movement later when the wave is already moving.
MERGE · ELEMENTAL TOWER DEFENSE
Merge elemental units, combine matching creatures into stronger ones, and stack them along the castle wall to stop the next wave cold.
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GAME OVERVIEW
Merge Elementals: Castle Defense puts a merge mechanic inside a classic wall defense. Elemental creatures appear on your side and can be combined into higher tiers, so the strength of your defense grows out of the board itself.
Because the same creatures serve as both currency and army, every merge is a decision about timing. Merge early and you have a working unit sooner; hold out and you can build something considerably stronger at the cost of a thinner wall.
Different elements react differently to what is coming at you, and the wave composition changes as the run continues. A defense that worked against the opening waves often needs a different mix by the middle of the map.
HOW TO PLAY
Drag two matching creatures together wherever you have space. Merging at the front line saves movement later when the wave is already moving.
Check what is queued before you commit. A merge that answers the wrong element can leave you exposed for several waves.
The gate is the only point that truly matters. Let the outer tiles take the pressure and keep your strongest creatures pointed at the entrance.
The gate is the only point that truly matters. Let the outer tiles take the pressure and keep your strongest creatures pointed at the entrance.
FAQ
Each merge produces the next tier up, and higher tiers hit harder and hold ground longer.
No. Merging removes a unit from the field while it happens, so do it when your line can afford the gap.
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